AVDR: Arcandio's Virtual Dice Roller
A project in Madison, WI by Joe Bush000days
:
00hours
:
00minutes
Funding Unsuccessful
$455
current pledge level
Last Updated: March 29 @ 20:16 -0400 GMT
45%
of goal

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Latest News
Risk Analysis: Performance
March 20th - via: kickstarter.com
Thanks for your support so far! Today we're going to talk very briefly about performance. While AVDR isn't a BIG project by game development standards, it is relatively graphics intensive for its kind. A lot of other dice-roller apps don't even show... (Read More)
Risk Analysis: Changing App Development
March 20th - via: kickstarter.com
Thanks for all your support so far! Today we're taking a look at some of the reasons app development can be really hard. As mentioned in the risks section of the main campaign page, sometimes the environment of app development changes, and that can... (Read More)
Technology Stack
March 19th - via: kickstarter.com
Thank you all for your support so far! This update will be very technical, so if that's not your jam, don't worry about it. Otherwise, I'll try to keep it clear and avoid jargon as much as possible. Let's dive into how AVDR is built! AVDR is a Unity... (Read More)
Risk Analysis: User-Submitted Content
March 17th - via: kickstarter.com
Thanks for all the support so far! In today's update we'll talk a bit about the risks of user-submitted content. The main challenge with user-submitted content (USC from now on) is that it takes time, which delays the schedule. USC takes time for two... (Read More)
How Rolling Works
March 13th - via: kickstarter.com
Thanks for your support so far! The topic for this update is how the rolling of dice is actually accomplished within the app. We'll be talking about some technical stuff, so don't sweat it if that's not the part you're interested in! You've probably... (Read More)
If you have additional news that doesn't appear here, shoot us a link!